my studio practice and its' surrounding rules is an incredibly important aspect of how my works are finished. working in a methodical but playful way, the technical aspect of how things are done is meant to be incredibly tight and careful, while the final objects are often pretty dumb or tell a lazy joke.
the final works are usually inside jokes with myself that are made more funny with the amount of labor both physical and digital put into the making of the works. i chose to include some snippets from my studio process here because I think it is cool and don't want it to go completely to waste.
there are some pivotal points in the production phases of the studio. in particular production phase 2 includes a litmus test to determine if a project is worth physically realizing. to perform this test, the idea is modeled in rhino, and placed in a virtual gallery space. next to the objects are scale models to relate to the size. however, these are not your typical architectural scale models. they are cutouts from Chief Keef's fit pictures from 2012 to 2014.
these cutouts were very strategically chosen as these are photos of the coolest person in the coolest clothes in the coolest time. it is an absolute for what cool can look like and gives the perfect baseline for the litmus test. if the work can look cool next to early 2010s Chief Sosa flicks, it progresses to the fabrication phase of production. if not, it is reworked to be more cool, or sometimes thrown out completely.
for frequent updates on studio practice things I have an are.na page dedicated to tracking "wut a hyper-contemporary artist does all day" an idea pulled from Cory Arcangel's are.na page titled "what *exactly* does a contemporary artist do all day"